Mission Readiness for Virtual Reality




(pdf, 803 KB)

MRVR (Mission Readiness for Virtual Reality) is a high-tech flight simulation and procedural training platform built from the ground-up for virtual reality.

  • Built for VR, MRVR supports the latest VR headsets and input technologies.
  • A modern platform, MRVR makes full use of multi-core systems and high-end GPUs.
  • MRVR includes a high-fidelity flight model and is capable of simulating both fixed-wing and rotary flight.
  • Behind the flight model lies an even deeper systems model, and a capable checklist training system.  Checklists, emergency procedures, engine run-ups, and more can be trained and practiced in VR.
  • Beyond individual training, MRVR can be used to rehearse as a group.  Thanks to shared-cockpit procedures, multi-ship flight, and DIS integration, the possibilities for crew training are endless.
  • The world outside the windscreen is important too, and MRVR includes a state-of-the-art scenery system.  Visually appealing geo-typical terrain is available out-of-the-box for the continental US (full-world available upon request), while CDBs can be easily loaded for specific areas.
  • Weather is a critical factor pilots must train with, and MRVR has best-in-class weather visuals and customization.
  • MRVR isn’t limited to the content it ships with.  A developer-friendly yet powerful scripting system gives us the ability to extend the simulator with additional functionality, while a native C API allows integration with the most advanced simulator plugins.  An emulation layer makes it easy to port existing FSX and Prepar3D plugins as well.
  • Pilot’s Edge integration for ATC work or internal communications between pilots.
  • Video capture feature that could allow pilots to record flights for use inside briefings.
  • Ability to place an Avatar ship while flying and adjust the distance and position via slide bars in the cockpit so that pilots can practice Range, Bearing and Aspect for formation flying.
  • Debrief function for importing flight data from the aircraft back in the sim engine to evaluate and debrief a pilot’s mission.
  • Leap motion hand tracking and Focal Dot interaction tool, two ways to quickly toggle buttons in a virtual cockpit.
  • Networked hand tracking so that two pilots in different simulators can see each other’s hand gestures for comms out communication.
  • Ability to link into JMPS mission planning computer route files.
  • Multiple window presentation within VR, PDF publication presentation.
  • iPad/Android tablet integration so you can mirror Foreflight or IFLYGPS and link it to the simulator to train flying with a tablet in the cockpit.
  • Ability to tune and fly an approach in a Degraded Visual environment for TACAN /ILS/VOR/ where the gauges not only allow you to set your ILS approach, but the cockpit gauges will display correctly when flying that approach in the simulator engine.

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